How many of you devoted fans of Star Trek Online have purchased a costume set for your character(s)? They have some sweet setups to deck out your toon with any motivation you can think of. Merc? 21st Century Playa’? 22nd Century Klingon? TOS? TNG? DS9? Enterprise? Voyager? You name it is there.
Cryptic is nice enough provide a nice selection of outfits for your character free of charge in the game. They are also in business so yes, there are some C-store outfits that are hard to resist as well.
The game allows you to customize the basic outfits with a variety of patterns and a huge array of colors. Some outfits are limited to specific factions others may be worn across factions. Check out the amazing options for your character and your BOFFs too, by visiting a tailor at Earth Space Dock, Qo’nos, the Romulan Flotilla, or one of the other locations such as DS9.
STO added a feature a while back allowing you to quick-change into one of your saved outfits by clicking on your character icon in
the top left of the screen and choosing the “change outfit” option.
Part of the fun of an MMORPG is creating a custom and unique character. STO does not disappoint in this regard. There are a variety of items you can equip on your character that will alter the appearance . A “kit” will add visible equipment to your toon and armor and shields may have a visual effect as well. Just like the ships these visual effects can be turned off by clicking the “eye” symbol next to the item in your character equip screen and selecting “disable visuals”.
While I was poking through the costume options I came across the Mercenary outfit and that got me thinking about the game. I came up with this idea for a new quasi-faction/career path. What if STO offered your character an opportunity for a career path outside of the KDF/Federation military? Here me out on this. When the Legacy of Romulus was created the new “faction” Romulans was created as well. The boffins at cryptic seamlessly inserted this faction into the game by offering the Romulan characters a choice of allegiance to either the Feds or KDF.
I am proposing a new set of career paths integrated in a similar way. You would still choose your character to be a Romulan, KDF or Federation faction and the opening storylines would be the same. At some point early in the development, the character would decide to either enter the traditional military path KDF for Klingons or Starfleet for Federation, or choose one of four independent career paths. For Fed allegiance the choices would be Covert Agent, Mercenary or Trader. The Klingon faction players could be a Mercenary, Trader or a Pirate. The Fed toons on this path no longer report to Admiral Quinn but instead would report to Ferenginar for a series of missions some of which would be the same Fed missions in the main episode story line, just as they were merged in for Romulans. KDF toons would no longer report to the Empire but would report to the Orions.
Mercs and Traders would be essentially the same in both factions with some minor tweeks to the traders. KDF side would still have Orion slave trade obviously not for Feds, etc. These careers would not have their own set of skills and powers, that would still be determined by the original selection made are character start-up, tactical, science or engineer. Those skill sets however would be beneficial science for covert or pirate, engineer for trader and tactical for mercenary.
The mercenary would be able to run missions for cash, items and dilithium. These mercs would also serve as the opposition to the KDF or Fed in some of the same story-line missions. In other words the same mission that characters have run and encountered mercs they had to eliminate, now they are those mercs trying to stop a KDF or Federation npc from completing the same mission. You now are playing many of the same missions from the other perspective. The merc would receive missions as an employment offer rather than command orders. This part is a stretch but they could also be hired to run missions for other player characters through the exchange. The mission specific loot goes to the player that hired them along with the mission complete, the merc gets dilithium. The merc could be hired by other player characters to PVP hit another player. When that hit is placed on the exchange and that target player enters an open PVP the contract goes live as a bounty.
The Trader would run broker missions and earn items, Lobi and latinum. Traders would also be able to unbind any item other than special event/mission items or Reputation items. Traders would receive a slight discount when buying on the exchange (would not effect other player selling, just a perc from the game) and they would receive a slighty higher price when selling items on the exchange (same as before would not effect other party). Traders would be able to access the exchange and the bank from any ship, anywhere. Where possible these traders would also be incorporated into some of the existing episode missions from a different perspective. Even on the KDF side the Ferengi would be involved in the missions for the “trader’.
Covert Agents would be “hired” by the Ferengi to find resources that they can exploit or spy on other factions for the information trade. The character would earn items, Lobi crystals and latinum. As with the others these Covert Agents would be inserted into some of the episode missions to offer a different perspective on the same event. covert agents would get a passive 50% stealth boost on ground and space.
Pirates would be pirates! Pirates would get a 50% loot bonus all the time. Missions would be designed to feel like an independent meaning that rather than operating on orders they are operating on tips and information. They would be inserted into the missions that had players fighting pirates so as to create an opportunity to experience the same content from a different angle.
These independent careers would have some great advantages over the Military path in terms of loot, lobi, latimun and career percs, but would be limited in that they would not have access to the full line Starfleet or KDF ships. They would have access to all the ships of either the KDF or Federation that are not Klingon or Starfleet. For example a fed aligned independent can fly the Catian carrier, Andorian Ships, Vulcan ships, etc. KDF aligned independents can fly Nausican, Gorn, Orion, etc. A few special independent only ships could be added as well to fill in the void.
Come on Cryptic, this is juicy stuff… make it so!