When Cryptic first launched Delta Rising last fall, I went all in with the Delta Rising Package that offered among other things every launch T6 ship for all factions. One of these ships is a rather odd-looking fellow called the Dauntless. This ship is labeled as Experimental. That’s always a sexy sales pitch, right? it’s experimental, latest tech, top secret brain bending power…. The story goes that it is based on the original design of an Alien ship discovered by Captain Janeway and the crew of Voyager while in the Delta Quadrant. You know, the one that turned out to be a trap? Yeah, that one 😉
This is a science ship, so who better to fly it around the galaxy than my top Fed Science Officer, the lovely Vice Admiral, Rodessa Vhargal. She has been flying this little ship now consistently for two weeks. Primarily she is running PVE missions like the Crystaline Entity and Omega STFs. As I have mentioned many times before, the science career path is not one I have embraced as vigorously as the other two. Not that I don’t like science mind you, I just have a harder time building a good science ship and crew.
Upon review you can see the Dauntless is set up like a typical science ship. There are six weapons bays evenly distributed between the fore and aft, a strong 1.3 shield modifier, and fairly weak hull starting at 29,700 at level 50 and 36,000 at level 60. There is also heavy console and bridge seating favoring science. This is a small ship in stature and has a crew of just 150. Although that is not much less than Voyager, this ship is much smaller than Janeway’s classic. The ship enjoys a very escort like 14 degrees per second base turn rate. You could put dual cannons up front if you wanted to; I prefer having a little quicker turn rate for duals but this is close. The Dauntless is also equipped with two special features to compliment the usual science ship goodies. First you get a special Hyper-Advanced Quantum Slipstream drive that doubles the time you stay in stream from 30 seconds to a full minute and offers double the turn rate while engaged just in case you need a course correction while still in the slip-stream. Second is a special console, Universal Particle Synthesizer. This console allows the captain “to project a particle synthesis beam at a distant target that causes your target and nearby enemies to take on your starship’s appearance thus causing tremendous confusion amongst your enemies. Additionally, a photonic decoy of your starship is created near your position to draw the attention of your enemies”.
The biggest problem with this ship is the lack of engineering. There is just one lieutenant seat for an engineer and only two engineering consoles. Once she starts taking serious hull damage it’s lights out. This is not an Intel ship but it does offer one science/intel hybrid seat for a lieutenant.
I actually kind of like this little odd-duck ship. I do not see many people flying these however, so I presume it was not a hit. It suits my aggressive play style with that escort-like agiity. To be fair, I did not equip this ship with Rodessa’s best stuff and she is not really that deep with equipment so considering the weak-sauce setup this Dauntless ship did pretty well. Rodessa holds her own very well in the Advanced Crystaline Entity PVE. This ship is worth a look.
In combat the Dauntless performs as well as any other science ship Rodessa flies with the exception of her flagship the T5-U Dyson Destroyer. What I like about flying science ships is having to utilize your captain and BOFF abilities to compensate for the lack of firepower in the ship. I have not been running with an Intel BOFF yet, but I will be switching one in to see how the ship manages using some of those abilities. Science ships require some effort to stay sharp in the midst of battle. Using sensor analysis is a very important aspect to staying on the winning side of a confrontation. This ship has that sexy 14 DPS turn rate and believe me this is a bonus whether you are on the attack like an escort or in support of your teammates. Deflector based abilities like Tachyon Beam require a 90 degree arc from the front of the ship. Staying on target to get maximum results from the ability are well aided with the sports car handling of this ship. The bottom line verdict on this ship is, if you want a science ship that is good enough on the corner to load up cannons and maybe even dual cannons this is your ship. It is the quickest turning science ship a Feddie can fly. I am going to load this ship with a pair of Mk XII very rare dual cannons just for fun. How cool is that? One minute your recording data on a gaseous anomaly and the next, you’re crushing some stupid Hirogen that thought you were “easy” prey. That’s just diabolical!
The Dauntless has five levels of mastery and they all tend to lean towards the science side of things. As with all T6 ships in the game the fifth mastery is a captain ship trait for your captain to use with any ship.
Rodessa will be flying the Scryer Intel Science Vessel just as soon as she gains the fifth mastery on this ship. I’ll be sure to write about that later on.